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The PBE has been updated! As we dive into the 8.11 PBE cycle, today's patch starts the cycle with our new champion Pyke, the Bloodharbor Ripper, new Dark Waters skins for Diana and Vladimir, and much more!



Continue reading to for more information!



(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents



New Champion: Pyke

Following his champion reveal, PYKE, the BLOODHARBOR RIPPER is headed to the PBE!


Pyke, the Bloodharbor Ripper





Stats & Abilities

(hold tight!)

!

Stats:




Abilities:


! (Passive)


Bone Skewer (Q)
Cost: 70 Mana
Cooldown: 16/14/12/10/8
Range: 400
"Choose a harpoon attack: A ranged throw that pulls an enemy or a quick high damage melee strike. Targets hit by either attack are slowed by 90% for 1s.
Press: Pyke strikes all enemies in front of him dealing x (+x) physical damage.
Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+x) physical damage."
Ghostwater Dive (W)
Cost: 75 Mana
Cooldown: 12/11.5/11/10.5/10 sec
Range: 600
"Pyke enters Camouflage and gains 60/65/70/75/80% (+x%) decaying movement speed for 5s.
Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage."
Phantom Undertow (E)
Cost: 50 Mana
Cooldown: 15 sec
Range: 550
"Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, dealing 95/130/165/200/235 (+x) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5s."
Death From Below (R)
Cost: 100 Mana
Cooldown: 120/100/80 sec
Range: 750
"Pyke strikes all enemy champions in an X, blinking to and executing targets below x (+x) health. Enemies not executed instead take physical damage equal to the threshold.
When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within 20 seconds.
Ally gold granted: x"

Voiceover

Here's Pyke's voiceover, clocking in at just under 15 mins:

Special Interactions:

Lore

!


Release Skin

Sand Wraith Pyke




New Skins

Two new skins are also pulling into port for 8.11- Dark Waters Diana and Vladimir!



Dark Waters Diana

X RP

[Picture from KateyKhaos]


Dark Waters Vladimir

X RP

[Picture from KateyKhaos]

New Chroma

[New chroma for Dark Waters Diana (5) and Vladimir (5), as well as Sand Wraith Pyke (7)]

Dark Waters Vladimir




Dark Waters Diana



Sand Wraith Pyke



New Summoner Icons

[Five new summoner icons]



New Ward Skin

[one new ward skin]



Miscellaneous


  • !



Balance Changes

* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.



Champions

Aatrox

  • Base AD lowered from 70 to 68
  • Attack speed increased from .651 to .703






[** = Marksman Changes, including items, runes, and champions back for more testing for 8.11 release - Context Post / Changelist]

** Ashe

  • Armor lowered from 31 to 26
  • HP increased from 527.72 to 539
  • HP/Level increased from 79 to 85
  • HP Regen lowered from 5.5 to 3.5



** Caitlyn

  • Armor lowered from 33 to 28
  • HP increased from 475 to 481
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 5.5 to 3.5


** Draven

  • Armor lowered from 34 to 29
  • HP increased from 557.76 to 574
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

** Ezreal

  • Armor lowered from 31 to 25
  • HP increased from 484.4 to 491
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 6.5 to 4


** Jhin

  • Armor lowered from 29 to 24
  • HP increased from 540 to 556
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 6 to 3.75


** Jinx

  • Armor lowered from 32 to 28
  • HP increased from 515 to 531
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75


** KaiíSa

  • Armor lowered from 33.04 to 28
  • HP increased from 554.4 to 571
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 5.5 to 3.5


** Kalista

  • Armor lowered from 28 to 23
  • HP increased from 517.76 to 534
  • HP/Level increased from 83 to 89
  • HP Regen lowered from 6 to 3.75




** KogíMaw

  • Armor lowered from 29 to 24
  • HP increased from 517.76 to 534
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75

** Lucian

  • Armor lowered from 33 to 28
  • HP increased from 554.4 to 571
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 6 to 3.75


** Miss Fortune

  • Armor lowered from 33 to 28
  • HP increased from 530 to 541
  • HP/Level increased from 85 to 91
  • HP Regen lowered from 6 to 3.75



** Sivir

  • Armor lowered from 31 to 26
  • HP increased from 515.76 to 532
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 5 to 3.25


** Tristana

  • Armor lowered from 31 to 26
  • HP increased from 542.76 to 559
  • HP/Level increased from 82 to 88
  • HP Regen lowered from 6 to 3.75


** Twitch

  • Armor lowered from 32 to 27
  • HP increased from 525.08 to 542
  • HP/Level increased from 81 to 87
  • HP Regen lowered from 6 to 3.75


** Varus

  • Armor lowered from 32 to 27
  • HP increased from 537.76 to 549
  • HP/Level increased from 82 to 86
  • HP Regen lowered from 5.5 to 3.5


** Vayne

  • Armor lowered from 28 to 23
  • HP increased from 498.44 to 515
  • HP/Level increased from 83 to 89
  • HP Regen lowered from 5.5 to 3.5

** Xayah






  • Armor lowered from 33 to 28
  • HP increased from 545 to 561
  • HP/Level increased from 80 to 86
  • HP Regen lowered from 5 to 3




Items

!
[!]

  • !


Runes

!
[!]

  • !




Context & Notes

CONTEXT SINCE DAY ONE ISH

1) Check out Meddler's Quick Gameplay Thoughts for May 11th for more on what to expect in 8.11:
"Hey all,
Usual Disclaimers
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler
More solo carry potential work
We're continuing to work on changes that get a bit more solo carry potential back in the game. 8.10's got the bounty changes (solo gold, not team gold) and jungle changes (junglers not being able to level 3 gank as early). For 8.11 we're looking at shifting some tower gold, on both outer and inner towers, from team gold to solo gold, focus that increased power more on whoever's gained that advantage for their team.
One important thing to note is that increased solo carry potential is going to result in more cases of single champions snowballing and deciding the game. We think we've pushed too far on teamplay, hence some movement back in the other direction. Does mean there'll be more cases of one person doing well, getting fed and dominating though. If your actions as a single player can carry the game, so can other people's. We think thatíll be good overall, but will come at some trade off.
Other 8.11 Changes
Banner of Command:

  • Looking to make it less rushable. We think Banner creates some cool strategic play post laning phase. During lane though it tends to just somewhat degrade laning interaction, particularly on champs who use all of its stats pretty well (hi Sion). Might do something like make the bonuses it gives minions scale with champion level as a result.

Celerity

  • Celerity's currently a strong all purpose choice in its row that drowns out other options too much. As always on movement speed it also contributes to creeping up average speeds. We were going to make some changes to it in 8.10 with the other minor runes balancing, but concluded something a bit larger was needed than just numbers tweaking. Going to be looking at modifications like MS only in combat, or after every ability cast, rather than on all the time as a result.

Shurelia's

  • Currently looks too good on a few champs using it primarily personal power (Vlad, Singed etc) and not good enough on those picking it up to help their team (supports for example). Going to look at equalizing that a bit (team users stronger, other users weaker, or at least not stronger again).

Champions

  • We'll continue work on Taliyah and Kha'Zix that was started during 8.10 but didn't make the cut off for the patch.
  • Other champion balance changes to come too, we're currently trying an approach where we focus on systemic stuff (items, runes, jungle etc) early in the patch and then champion balance implementation kicks off a bit later. More details to come as a result.
  • Likely for smaller changes we take a look at at least Sejuani (hit too hard by recent changes) and Zyra (seeing what we can do to make plants a bit better without putting them back in 'it's not worth paying the cost to kill these' land).

Sterak's
We'll be holding off on Sterak's changes (e.g. decoupling it from TriForce builds somewhat) until we know where other possible fighter item changes are up to. Will revisit in a few patches as a result."
2) 8.11 is set to include a ton of marksmen related changes! Catch up with this recent Patch 8.11 Early Look article for more context, tentative changelists, and more.




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