The PBE has been updated! As we continue the 8.4 PBE cycle, today's patch includes splash art for Dark Star Jarvan IV, Dragon Master Swain's special interactions, and more tentative balance changes!



Continue reading for more information!



(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents



Dark Star Jarvan IV Splash Art

The splash art for the upcoming Dark Star Jarvan IV is now on the PBE!

Dark Star Jarvan IV


Skin Tweaks

As mentioned on boards, Dark Star Jarvan IV's R VFX have been tweaked including adding a faint void in the ring.

Miscellaneous

  • With his debut in the 2/6 update, here's a look at Dragon Master Swain's special interactions:



Balance Changes

* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.



Champions

Fiddlesticks
[Context 1 / Context 2]

  • Dark Wind (E)
    • cooldown lowered from 12/11.5/11/10.5/10 to 10 at all ranks
    • cost increased from 50/60/70/80/90 to 70/80/90/100/110
    • Additional damage to monsters increased from 50% to 100%
      • [No longer mentions minions]


  • Crowstorm (R) cooldown lowered from 150/140/130 to 140/110/80



Kalista
[Context]

  • Base attack speed increased from 0.644 to 0.694
  • Attack speed per level increased from 2.5 to 3.5
  • Attack Range lowered from 550 to 500
  • Sentinel (W)
    • Cooldown increased from 30 at all ranks to 90/80/70/60/50

    • [Changed Effect] No longer gains attack speed near Oathsworn ally, now gains 5/10/15/20/25 Attack Damage.


  • Rend (E) mana refund changed from 30 mana to 10/15/20/25/30 mana.

Rengar
[Changelist for 2/7]

  • Savagery (Q)
    • Buff duration for on-next hit lowered from 5 to 3


  • Battle Roar (W)
    • Ferocity damage increased from [50 - 220 based on level] to [60 - 230 based on level]


  • Thrill of the Hunt (R)
    • "Enemy champions near the closest enemy who can sense Rengar are also alerted of Rengar's presence"
    • Armor shred increased from 10/14/18 to 12/18/24




Items

Liandry's Torment
[Part of AP Item pass, extensive changes in testing - Context]

  • Unique Passive - Torment
    • Renamed from Unique Passive - Haunt
    • bonus magic damage lowered from 2% to 1.5%

Lost Chapter
[Part of AP Item pass, extensive changes in testing - Context] [Not going to live per PhRoXzOn]

  • AP lowered from 25 to 20

Luden's Echo
[Part of AP Item pass, extensive changes in testing - Context]

  • Cost increased from 3200 to 3300
    • Combine cost increased from 815 to 915

  • AP increased from 80 to 90

Rabadon's Deathcap
[Part of AP Item pass, extensive changes in testing - Context] [Changelist]

  • Cost lowered from 3800 to 3600
    • [Combine cost lowered from 1265 to 1100]

  • Recipe changed from [Needlessly Large Rod + Blasting Wand + Amplifying Tome + 1265g] to [Needlessly Large Rod + Needlessly Large Rod + 1100g]



Rabadon's Deathcrown [Ornn Masterwork Item Upgrade]
[Part of AP Item pass, extensive changes in testing - Context]

  • Cost lowered from 4800 to 4600
    • [Combine cost still the same]



Spellbound Orb [Should be active when PBE is back up!]
[Part of AP Item pass, extensive changes in testing - Context]

  • Unique Passive - Spellsteal cap lowered from 200 to 100
  • Unique Active - Spellburst movement speed increased from 50% to 75%
    • [With cap lowered to 100, this now equals .75% movement speed and 0.5 AP per charge of Spellbound Orb]


Twin Shadows
[Part of AP Item pass, extensive changes in testing - Context]

  • AP lowered from 80 to 60







Context & Notes

1) ricklessabandon noted a change coming for Master Yi:
"okay, submitted a fix that should be in 8.4 alpha strike will no longer break incoming friendly missiles (like dark harvest's souls, or triumph's heal)"
2) Wav3break provided context on the Kalista changes in today's PBE:
"Some lines are missing from PBE - Kalista's Base attack speed is also increased from 0.644 to 0.694.
The W Cooldown nerf is also not intended to ship, made a mistake in merging down to PBE."
3) PhRoXzOn provided a changelist for Deathcap as well as context on the Lost Chapter Changes:
"Lost Chapter AP change is not going to be in the final changelist (didn't revert it).
Deathcap build path change :: NLR + BW + Amp + 1265 >>> NLR + NLR + 1100"
He also noted Spellbound Orb should be ready for testing when the PBE comes back up from maintenance.

4) Riot Sotere provided some further context on the Fiddlesticks changes in today's PBE:
"That change is already in for our testing. The idea is that we couldn't make spamming Dark Wind into minions better, but wanted to give it more impact in the jungle.
We also expect Fiddle to be the beneficiary of increased mana in the jungle."
5) Regarding Pathfinder's Knife and the jungle item changes on the PBE, Meddler commented they are very experimental:
"Very experimental, to the extent I'm a little surprised it's on the PBE already (hasn't really been tested internally at all yet either). A test into how much benefit there is from potentially streamlining the jungle item effects somewhat. Lot of varying opinions on it here."

6) Here's Riot August with a changelist and context for Rengar changes in today's PBE update:
"PBE update for tomorrow (2/7)
Tomorrow you're going to see a number of bug fixes and tweaks flowing in for Rengar. Here's the list:
Balance Tuning:
Q -
Buff duration for on-next-hit:: 5 >>> 3
W -
Empowered W base damage increased to 60 (to match base W)
R-
Enemy champions near the closest enemy who can sense Rengar are also alerted of Rengar's presence
Armor shred on ult 10/14/18 >>> 12/18/24
Tweaks and Bug fixes:
W animation no longer interrupts attack animations
Q no longer has old Q's range indicator
Tiamat active now plays Q's animation (complete with particles) if used in combination with Q (plays normal attack animation otherwise).
Ult no longer crits targets Rengar attacks in melee range (without leaping) and now properly applies the bonus damage and shred.
Thoughts
I was thinking of "solving" triple Q by making the empowered Q buff fall off when the Passive timer does. A number of you suggested that it would feel better and not be all that abusive if we just reduced the amount of time he can hold the Q after casting it. Seemed like a good middle ground. We'll see how it plays out.
Ran some numbers on comparative shreds and the R shred felt low, especially late game. Bumping it up as I want to encourage jumping to closest. This could be risky and may need to revert once we do a more complete damage analysis
The overall goal of reducing range at which enemies sense Rengar with the updated ult was to allow him to better dodge wards and pick off solo targets. The intended counterplay in a grouped up situation is that the person he's stalking's allies can still pickup on the fact that Rengar is coming and move in to help out. As such, trying out a mechanic where the closest target (the one with the eyes above them) adds "Rengar sense"( the screen tint everyone gets when in the reveal range) to allies in a circle around them. Hope is that this mechanic makes it easier for a Braum who's chilling within a screen of his ADC to realize they're getting hunted and move in to help, while still preserving the ult's ability to skirt around enemy vision.
People said my tiamat implementation could be better so I tried again. Please tell me if it's finally working the way you expect.
[INDENT]FINALLY - Thank you to the people who sent me Rengar's old bonetooth icons